
Fast-paced runner mechanics with strafing, jumping, dashing, and sliding. Obstacles included parked Dacias, collapsing glass panes, blinding crows, and trash-bag minefields.
Fully featured in-game editor with environment (summer/winter), daytime (day, evening, night), and obstacle placement. Levels could be exported, shared, and published to Steam Workshop.
Native Workshop support allowed players to upload and download levels seamlessly, extending replayability and creating a small but active player community.
A humorous finale where the main character steals a car to overtake the kebab, only to crash and fail as the kebab escapes on a plane, with a 'to be continued' tease.
Co-developer. I handled programming, main level design, level editor, and Workshop integration.
The game is available on Steam, complete with a level editor and Workshop support.